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Revisions 2

10 months ago
Follow the Docs for `send_raw_message`.
Follow the Docs for `send_raw_message`.
- "store_uint" is presumably a function or method that takes two parameters. - The first parameter, "0x18", is a hexadecimal representation of a number. In decimal form, "0x18" equals 24. - The second parameter, "6", could be the size or length of the data that's being stored, often referring to the number of bits. In this case, the integer 24 is being stored in a 6-bit format. In general, serialization is the process of converting data structures or object states into a format that can be stored, transmitted, and reconstructed later. This is often used in network communication, when data needs to be sent over a network, or when complex data structures need to be saved for later use. - https://docs.ton.org/develop/smart-contracts/messages#message-layout
- "store_uint" is presumably a function or method that takes two parameters. - The first parameter, "0x18", is a hexadecimal representation of a number. In decimal form, "0x18" equals 24. - The second parameter, "6", could be the size or length of the data that's being stored, often referring to the number of bits. In this case, the integer 24 is being stored in a 6-bit format. In general, serialization is the process of converting data structures or object states into a format that can be stored, transmitted, and reconstructed later. This is often used in network communication, when data needs to be sent over a network, or when complex data structures need to be saved for later use.
10 months ago
Original
Follow the Docs for `send_raw_message`.

- "store_uint" is presumably a function or method that takes two parameters. - The first parameter, "0x18", is a hexadecimal representation of a number. In decimal form, "0x18" equals 24. - The second parameter, "6", could be the size or length of the data that's being stored, often referring to the number of bits. In this case, the integer 24 is being stored in a 6-bit format. In general, serialization is the process of converting data structures or object states into a format that can be stored, transmitted, and reconstructed later. This is often used in network communication, when data needs to be sent over a network, or when complex data structures need to be saved for later use.